
V-RayMtl Converter are officially tested by the Autodesk® team and also is available in the Autodesk App Store More detailed information about the new features and capabilities of the converter can be found here: View full list of currently supported materials, maps and scene components for converting.

…and more advanced conversion and scene fix tools.Configure ACEScg/sRGB workflow in V-Ray.Convert scene VRayBitmap (VRayHDRI) to standard Bitmap.Convert scene standard Bitmaps to VRayBitmap (VRayHDRI).Convert Corona Displacement Mod to V-Ray Displacement Mod.Convert scene cameras to V-Ray Physical Camera (see support cameras here).Convert scene lights to V-Ray lights (see support lights here).Backed procedural textures for converted materials.Batch conversion of materials in multiple *.max files.Convert V-Ray materials to Standard materials (see support materials here).Convert supported materials to V-Ray materials (see support materials here).from different renderer engines (currently supported: Scanline (Standard), Raytrace, Autodesk Material, Architectural, mrArch&Design, Physical Material, Corona, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray, as well as to reverse the conversion of V-Ray materials to Standard materials (which is very useful for game developers, 3d modelers, etc).

V-RayMtl Converter – the very useful professional tool for automating such a time-consuming process as converting of materials, maps, lights, cameras, proxy, modifiers etc.
